

The Rainmaker is crazy heavy, so you can’t Super Jump while carrying it. If you run out of time or get splatted, the Rainmaker will be dropped and its shield will also reactivate. Once you snag it, head for the other team’s base. How’s it work, you ask? As soon as the battle begins, grab onto that Rainmaker! It’s guarded by a shield, though, so you’ll need to bust it out first.

Once you’ve got it, the goal is to carry it into the other team’s base! Rainmaker! In Rainmaker, both teams compete to snag the, uhhh, Rainmaker. NEWS FLASH! Tomorrow evening at 7 PM PT, a new mode will join Splat Zones and Tower Control in the Ranked Battle playlist! The truth about how the evil, evil game developers get to make this content, and how they can justify charging you for it.The actual God’s-honest truth about the inner workings and justifications for paid DLC, especially day 1 DLC. Well, I’m here to tell you the truth about it all. People often even make memes like this one:
THE FABULOUS TOONTOWN REWRITTEN ENGINE SERIES
So you hop on the internet, and you post angrily to message boards, and look! There are lots of people who are also angry and furious because they dare to ask for MORE money! You end up with some sort of “I am Spartacus!” movement where everybody swears never to buy a game again, because the series has been RUINED by money-grubbing publishers. But it costs $10, and you just paid $60 for the game itself, and now they want even MORE money, and RAAAARGH THIS MAKE YOU ANGRY. It adds to the story, it is actually fun and provides better context and makes the overall game more enjoyable if you have it. The worst part about it is that this content is becoming more and more interesting. They feel like they are missing out on the “complete” experience of the game, because some content is held behind an additional pay wall on day 1, and it really annoys them. I’ve seen a lot of people complain about things like Day 1 Paid DLC, and how much they abhor it. I get the distinct feeling that this isn’t going to be a particularly popular piece, but it bears mentioning.

Game Developer Myths: The "Complete" Game
